
SMART PATHWAY / 10
STEAM 360™
Everything connects.
Interdisciplinary science, technology, engineering, arts, and mathematics.
OVERVIEW
Program overview
STEAM 360™ connects science, technology, engineering, arts, and mathematics in hands-on projects where each discipline strengthens the others.
Family: Arts, Culture & Music · Knowledge Helix pathway: Creativity ↔ Solutions →
PEOPLE
Who it’s for
01
Youth (ages 10–24)
Explorers and Innovators build, test, and create in team challenges that mix science with design. Register through Founding Youth →
02
Professionals
Scientists, engineers, artists, and educators can design challenges, lead workshops, and mentor young teams. Join as a professional →
03
Mentors
Share your experience and guide participants in this program, after screening. Become a mentor →
LEARN BY DOING
Hands-on experiences, real skills
Experiences
- 01Build-and-test challenge days
- 02Maker workshops with engineers and artists
- 03Science festival and showcase visits
Skills you build
- ScienceAsk questions and test ideas with evidence.
- EngineeringDesign, build, and improve solutions.
- ArtsExpress ideas through visual and creative work.
- MathUse patterns, measurement, and logic.
PROJECTS
What we could build together
- 01A solar-powered art installation that tracks light through the day
- 02A bridge challenge that balances strength, cost, and design
- 03A data-driven mural about a neighborhood question
Projects are shaped with participants as the program launches. Collaborate on a project →
PARTNERS & RESOURCES
Built with partners
Partners we seek
- 01K–12 schools
- 02Science centers and museums
- 03Engineering firms
- 04Maker spaces
Partners host experiences, share experts, or sponsor projects, and gain visibility and funding opportunities. Become a partner →
Resources
- 01Maker tools and materials
- 02Challenge kits
- 03Mentor guides
