SMART PATHWAY / 10

STEAM 360™
Everything connects.

Interdisciplinary science, technology, engineering, arts, and mathematics.

OVERVIEW

Program overview

STEAM 360™ connects science, technology, engineering, arts, and mathematics in hands-on projects where each discipline strengthens the others.

Family: Arts, Culture & Music · Knowledge Helix pathway: Creativity ↔ Solutions →

PEOPLE

Who it’s for

01

Youth (ages 10–24)

Explorers and Innovators build, test, and create in team challenges that mix science with design. Register through Founding Youth →
02

Professionals

Scientists, engineers, artists, and educators can design challenges, lead workshops, and mentor young teams. Join as a professional →
03

Mentors

Share your experience and guide participants in this program, after screening. Become a mentor →
LEARN BY DOING

Hands-on experiences, real skills

Experiences

  • 01Build-and-test challenge days
  • 02Maker workshops with engineers and artists
  • 03Science festival and showcase visits

Skills you build

  • ScienceAsk questions and test ideas with evidence.
  • EngineeringDesign, build, and improve solutions.
  • ArtsExpress ideas through visual and creative work.
  • MathUse patterns, measurement, and logic.
PROJECTS

What we could build together

  1. 01A solar-powered art installation that tracks light through the day
  2. 02A bridge challenge that balances strength, cost, and design
  3. 03A data-driven mural about a neighborhood question

Projects are shaped with participants as the program launches. Collaborate on a project →

PARTNERS & RESOURCES

Built with partners

Partners we seek

  • 01K–12 schools
  • 02Science centers and museums
  • 03Engineering firms
  • 04Maker spaces

Partners host experiences, share experts, or sponsor projects, and gain visibility and funding opportunities. Become a partner →

Resources

  • 01Maker tools and materials
  • 02Challenge kits
  • 03Mentor guides

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